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AI Insights · Timothy · October 2022

Top 5 Sandbox-like Games on iOS in Australia Q3 2022

Explore the performance of the top 5 sandbox-like games on iOS in Australia during Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Sandbox-like Games on iOS in Australia Q3 2022

During the third quarter of 2022, the top 5 sandbox-like games on iOS in Australia displayed varied performance across weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a snapshot of the key trends for each app.

Roblox experienced fluctuating weekly revenue, starting the quarter around $401K and witnessing a dip, but eventually peaking at approximately $441K in the last week of September. Weekly downloads saw a notable increase towards the end of the quarter, rising from 16.2K in late June to over 22K by late September. The game maintained a strong user base, with weekly active users growing from 607K to 632K over the three months.

Rec Room: Play with Friends showed a modest revenue trend, with weekly revenue mostly under $1K, peaking at $1.3K in early July. Downloads decreased significantly from 4.2K in late June to around 1.2K by mid-September, before a slight recovery to 1.6K at the end of the quarter. Active users also dipped from 12.9K to 9.6K during this period.

Melon: Sandbox did not generate any revenue throughout the quarter. However, the game saw a steady increase in downloads, starting at 2.5K in late June and ending with 2.8K in late September. Active users showed a consistent upward trend, growing from 14.3K to 26.8K over the quarter.

Craft Parkour: 3D Blocky Race also did not generate revenue during the quarter. Weekly downloads dropped significantly from 9K in late June to just 721 by the end of September. Active users peaked in early July at 10.3K but declined steadily to around 5K by the end of the quarter.

MultiCraft — Build and Mine! did not generate revenue either. Weekly downloads remained relatively stable, fluctuating between 1.2K and 2.4K throughout the quarter. The game maintained a stable user base, with weekly active users hovering around 23K to 26K.

These trends underscore the dynamic nature of the sandbox-like games market on iOS in Australia. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022